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Unity Junior Programmer

See below both my finished Unity projects and some web builds of my Unity learning process. 

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Firesale

1-Bit Winter 2023 Game Jam's 2nd place winner against 300+ submissions. I acted as both a Unity developer and a Pixel Artist.

Spring Cleaning is a desktop simulator game and winner of UMN-VGDC's 48-hour Winter Game Jam. On this project, I worked predominantly as a game programmer using C# in Unity. In addition to programming, I created multiple 2D pixel art assets with procreate.  

Spring Cleaning 
 

Spring Cleaning

Human Mutant is a 2.5 Action Narrative created through the University of Minnesota's Game Development Club. I developed and programmed the final siren boss fight, an advanced movement system, and the inventory system for this game.

Human Mutant
 

Laika
 

Laika is a 2D puzzle game that placed 2nd at VGDC's 12-hour Winter Game Jam (2024). For this project, I acted as lead programmer in C# alongside acting as a developer and designer. 

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This video showcases a demo for a competitive multiplayer climbing game built from the Unity multiplayer VR template 

Vr Multiplayer Prototype
 

The learning Process

Below are prototypes I created while learning Unity. The top leftmost prototype is the most basic build as it is the first Unity Project that I have ever created. As you move down the grid, each build reflects a new aspect of Unity that I applied to simple game mechanics for learning purposes.

 

By giving you access to my early works, you can gain some insight into my learning process and see the progress that I have made in my understanding of Unity.

 

Click each image below for a playable build.

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