My Highlighted Work
Game Simulation Development Intern - Unreal Engine
I used Unreal Engines Blueprints and C++ coding to update an old military vehicle simulation for the DOD. For this update, I fixed old code and added new features/gameplay logic. Additionally, I integrated motion capture within this project with the Manus Quantum Mocap Gloves
*Due to NDA, I cannot share project files beyond a few screenshots*

Virtual Reality Research - Unreal & Unity
Unreal
I acted as a research assistant at TNT labs at UMN. In this position, I used Unreal Engine (blueprints) to create a VR simulation of an interview to compare interview performance in real life and in a virtual space. This project utilized MetaHumans, Room Scans, and Eye/Face Tracking
*This research is currently ongoing*

Unity
I completed a personal research project at the Illusioneering Lab at UMN. This project pertained to mitigating cybersickness in VR by utilizing toon shaders to simplify areas with high optical flow to decrease vection.
*This research is also currently ongoing*

Unity Game Developer - Spring Cleaning
Spring Cleaning is a desktop simulator game and the winner of UMN-VGDC's 48-hour Winter Game Jam. On this project, I worked predominantly as a game programmer using C# in Unity. In addition to programming, I created multiple 2D pixel art assets alongside acting as a game designer/developer.
